Combat systems
Design and implementation of combat systems.
Implementation of hit effects, reactions and particle effects.
Controls & behaviours
Design and programming of dynamic animation and control schemes.
Design and programming of NPC behaviours.
Work & loot
Design and programming of work systems.
Randomized loot generation.
Design & documentation
Game design, rule-system design and design document creation.
Worldbuilding, character development, lore and inventory design.
Interactions & physics
Interactive systems, destruction and ragdolls.
Integration of 3rd-party assets.
UI, text & assets
UI development and text parsing.
Creation of pixel-art assets.